AI Insights · Timothy · March 2024
Top 5 Final Fantasy Games Performance on Unified Platform in Switzerland Q1 2024
In Q1 2024, the top 5 Final Fantasy games on the unified platform in Switzerland showed varied performance in terms of weekly revenue, downloads, and active users, with notable trends in each category.
In Q1 2024, the top 5 Final Fantasy games on the unified platform in Switzerland displayed diverse performance metrics, highlighting unique trends in weekly revenue, downloads, and active users.
FINAL FANTASY VII EVER CRISIS saw fluctuations in weekly revenue, starting at $4K in the first week of January and experiencing a dip to $484 in mid-January. The revenue picked up again towards the end of the quarter, reaching approximately $3.7K in the last week of March. Weekly downloads for this title remained relatively low, peaking at 42 in the first week and decreasing to 16 by the end of March. The active users remained stable, averaging around 260 users weekly.
Final Fantasy XV: A New Empire experienced a varied revenue stream, starting at $1.4K and fluctuating throughout the quarter, peaking at $1.8K in the week of February 19. Despite low weekly downloads, with a maximum of 13 in mid-March, the game managed to maintain a consistent revenue flow.
Final Fantasy XV: War for Eos showed a strong start in revenue with $1.5K in the second week of January, followed by a peak of $1.8K in early February. However, it saw a decline towards the end of the quarter, dropping to $305 in the week of March 18. Downloads were sporadic, with significant spikes in the third week of January (91 downloads) and early February (92 downloads). Active users hovered around 130 to 150 for most of the quarter.
FINAL FANTASY BE:WOTV had a stable revenue performance, starting at $848 and maintaining figures around $700 to $800 for most of the quarter, with a slight decline towards the end, reaching $344 in the last week of March. Downloads were minimal, with only a few instances of new downloads recorded.
FINAL FANTASY BRAVE EXVIUS demonstrated modest revenue, starting at $322 and fluctuating slightly, peaking at $372 in mid-January. Weekly downloads were consistently low, with only a few downloads recorded sporadically throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.